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Live coding is a holy grail of fast development loop: see changes to the server immediately, leave code to be developed until it is needed, and never need to manually replay the game when developing it.
But can a beginner learn it?
Yes! And one should, since it will greatly speed up your development process.
In this talk, Michal proposes a simple way to do live coding and event sourcing Elm-style during the development of a game using Haskell. This method is the product of a long effort to reduce the effort and complexity of debugging and writing interactive software, and it is recommended for all Haskell beginners!
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Michał J Gajda is a bioinformatician turned data scientist, turned banker, turned software startup founder. He loves to mix the best of science and programming methodology into tasty dishes of ultimate utility.